![]() The main menu and options screens also carry over the PC text, which makes it extremely hard to read on a large HD TV, plus the loading is simply terrible every time it occurs. Also, as I mentioned, there are stutters constantly during certain actions such as melee attacks. Textures are much lower resolution, and the character models don’t seem up to snuff, which is sad considering this isn’t exactly a technical powerhouse in the graphics department. Visuals have also taken a hit in the process. I threw it on for novelty and found it remained consistent until the Xbox attempted to load, or something new occured, then it dipped to undesirable levels, something that is less noticeable when you don’t have a counter giving you the info constantly on screen. Adding the FPS counter was probably not the best idea, though. This includes a lot of stuff you usually don’t see in a console release, such as a FPS counter and crosshair change. For example, all the options from the PC are pretty much ported over. The Xbox Live Arcade port definitely feels dirty in some areas. PC gamers have been playing BFE since the end of last year. It is sad that the series hasn’t really evolved past these characters, with each iteration feeling more like the last, just with new locales. Hearing the Beheaded Kamikaze guys screaming at a distance is still iconic, and the large, one-eyed Gnaar still creep me out. The enemies are all the same ones you have been seeing since the beginning, too. BFE manages to do that, over and over and over and over again. Of course, the heart of any Serious Sam game is its ability to throw hundreds of enemies at you at a time. Past games have been more whimsical and goofy, the opening level of BFE mocks all serious FPS games with a war torn city, accompanied by somber music. I don’t care why Sam is mowing down thousands of enemies, even if the game constantly wants to tell me about his mission. They are trying to make it more interesting, it just never pans out. We all know that the ‘Serious’ moniker is a joke, but the narrative this time around seems to walk a fine line. Sometimes it is hard to decipher what the developers were thinking with BFE. Sure, there are secrets scattered around and some truly atrocious dialogue exchanges, but that one sentence pretty much sums up the core of Serious Sam 3. This is pretty much the extent of the game. You will spend the majority of your time running towards a trigger to unleash the massive horde of enemies and then race backwards as you mow them down. Serious Sam 3: BFE is exactly what you would expect from a Serious Sam game. Times were good, but now things have changed. Hell, we have even shared terrible jokes. We have been through the trenches together and slaughtered thousands of foes side by side. Sam is back and the same as he’s always been.
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